Maya Course Notes

From eqqon

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* Window -> Settings / Preferences -> Hotkey Editor
* Window -> Settings / Preferences -> Hotkey Editor
 +
* MEL scripting editor shows MEL commands for each action in maya
 +
* check '''show all commands''' to see what an action in maya really executes
 +
* these actions can be used for scripting custom shortcuts in hotkey editor
* Graph Editor to edit animation curves
* Graph Editor to edit animation curves
Line 63: Line 66:
* lmb drag + m: magnitude
* lmb drag + m: magnitude
* lmb drag + b: radius
* lmb drag + b: radius
 +
----
 +
;keyframing
 +
* roter schlüssel: automatically set keyframes
 +
* shift w/e/r -> rote attribute in channel box: sie werden animiert
 +
* ''delect connection'' to not animate an attribute
 +
* to make KF animation non-linear edit the animation curves in graph editor
----
----
* make live allows to draw a curve directly onto the live geometry
* make live allows to draw a curve directly onto the live geometry
-
* atach to motion path
+
* atach to motion path: select curve and object to animate along the path.
* camera as child of moving object
* camera as child of moving object
* rightclick on timeline: insert sound
* rightclick on timeline: insert sound
*  playblast previews animation with sound
*  playblast previews animation with sound

Latest revision as of 07:54, 12 April 2008

4.4.2008

  • LEER halten : Hotbox --> alle menüs
  • LEER kurz: umschalten zw 4 und 1 view.
  • 5: schaded view
  • 4: wireframe
  • wheell: zoom
  • alt left-drag: rotieren
  • alt middle-drag: pan
  • alt right-drag: zoom
  • q/w/e/r : tweeking
  • q: select
  • w: move
  • e: rotate
  • r: scale
  • shift d: duplicate
  • ctrl-a ctrl-a : channelbox
  • in der channel box etwas anklicken und mit der mittleren ziehen.
  • g: letztes kommando wiederholenn
  • window->outliner:
  • im outliner mit der mmb draggen zum hierarchiene erstellen
  • alt v: play
  • window -> rendering editors -> hypershade für das materialien editiere
  • object vs component (component = face/edge/vert)
  • F8: component mode switch
  • F9 : vertices
  • F10: edges
  • F11: faces
  • INS: change object pivot
  • edit-delete by type-history wenn strange effekte beim verschieben passieren
  • cool, referenzieren von anderen maya-files ist praktisch!
  • RMB + shift: schnelles arbeiten.
  • Hausübung: eine szene mit duplikationen oder irgendwas anderes

11.4.2008

  • escape from paint mode: 8 then q
  • move mit gedrückter x taste kann man an den grid snappen
  • move mit gedrückter v taste: snap to vert
  • move mit gedrückter c taste: snap to curve / surface
  • shift x/c/v toggle permanent snap mode
  • strg + c/v streng verboten. duplicate special gibt mehr kontrolle
  • Window -> Settings / Preferences -> Hotkey Editor
  • MEL scripting editor shows MEL commands for each action in maya
  • check show all commands to see what an action in maya really executes
  • these actions can be used for scripting custom shortcuts in hotkey editor
  • Graph Editor to edit animation curves
  • insert new keyframes with MMB in graph editor

Mesh -> Sculpt Geometry Tool
  • lmb drag + m: magnitude
  • lmb drag + b: radius

keyframing
  • roter schlüssel: automatically set keyframes
  • shift w/e/r -> rote attribute in channel box: sie werden animiert
  • delect connection to not animate an attribute
  • to make KF animation non-linear edit the animation curves in graph editor

  • make live allows to draw a curve directly onto the live geometry
  • atach to motion path: select curve and object to animate along the path.
  • camera as child of moving object
  • rightclick on timeline: insert sound
  • playblast previews animation with sound